# action game maker uses godot

**URL:** <https://forum.tsuki.games/t/action-game-maker-uses-godot/172>\
**Category:** General\
**Tags:** action-game-maker, game-engine, godot\
**Created:** [July 19, 2024, 4:41am UTC](https://forum.tsuki.games/t/action-game-maker-uses-godot/172 "2024-07-19T04:41:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![exodrifter](https://tsuki.b-cdn.net/user_avatar/forum.tsuki.games/exodrifter/32/3_2.png) [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Post date:** [July 19, 2024, 4:41am UTC](https://forum.tsuki.games/t/action-game-maker-uses-godot/172/1 "2024-07-19T04:41:27Z")

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Gotcha Gotcha Games, creators of the RPG Maker series, have decided to use Godot as their engine of choice for the successor of Pixel Game Maker MV, Action Game Maker:

> As an example, one of the big issues with Pixel Game Maker MV was the base engine, cocos2D-x, made it very difficult for us to extend our API and make more functions available for you, our users, to access. By selecting Godot Engine, we are working towards providing basically unrestricted access to all of Godot’s 2D functionality through our scripting system.

Full article: [ACTION GAME MAKER - Producer’s Letter #1 ACTION GAME MAKER - Steam News](https://store.steampowered.com/news/app/2987180/view/4398411136839908611)

I’ve never used Pixel Game Maker myself, but I think it’s pretty interesting to see this development!

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**Author:** ![system](https://tsuki.b-cdn.net/user_avatar/forum.tsuki.games/system/32/457_2.png) [@system](https://forum.tsuki.games/u/system)\
**Post date:** [October 17, 2024, 4:41am UTC](https://forum.tsuki.games/t/action-game-maker-uses-godot/172/2 "2024-10-17T04:41:29Z")

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