# \#3d

**URL:** https://forum.tsuki.games/tag/3d/22.md

[Latest](https://forum.tsuki.games/latest.md) · [Categories](https://forum.tsuki.games/categories.md) · [Tags](https://forum.tsuki.games/tags.md)

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## [Released a testing build of my bicycle game](https://forum.tsuki.games/t/released-a-testing-build-of-my-bicycle-game/654)

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**Author:** [@PGComai](https://forum.tsuki.games/u/PGComai)\
**Replies:** 3\
**Last updated:** [October 1, 2026, 10:41pm UTC](https://forum.tsuki.games/t/released-a-testing-build-of-my-bicycle-game/654 "2026-10-01T22:41:43Z")

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I’ve been working on this game (bicycle simulator), The Bicycle Challenge, for maybe a year now. It’s finally in a somewhat playable state, so I’ve gone ahead and posted a beta (alpha) build on itch. There isn’t much gam…

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## [How to snap things together magnet-like using transform matrices?](https://forum.tsuki.games/t/how-to-snap-things-together-magnet-like-using-transform-matrices/570)

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**Author:** [@PGComai](https://forum.tsuki.games/u/PGComai)\
**Replies:** 4\
**Last updated:** [September 30, 2026, 3:25am UTC](https://forum.tsuki.games/t/how-to-snap-things-together-magnet-like-using-transform-matrices/570 "2026-09-30T03:25:41Z")

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I’ve got these sections of track that I want to snap together. Specifically, I want them to connect so that transform B and transform C are identical. How do I move transform A so that B and C become connected? I am u…

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## [The Blender AI Situation over the past month](https://forum.tsuki.games/t/the-blender-ai-situation-over-the-past-month/517)

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**Author:** [@maidmage](https://forum.tsuki.games/u/maidmage)\
**Replies:** 22\
**Last updated:** [June 23, 2026, 6:18pm UTC](https://forum.tsuki.games/t/the-blender-ai-situation-over-the-past-month/517 "2026-06-23T18:18:19Z")

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Wanted to talk a bit about some AI related news to Blender recently, in which there are 4 main things that happened. Blender content creator Andrew “Blender Guru” Price is outed as an AI grifter Anthropic becomes a Cor…

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## [Best Practices for Modular Systems in Godot?](https://forum.tsuki.games/t/best-practices-for-modular-systems-in-godot/503)

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**Author:** [@Seabass](https://forum.tsuki.games/u/Seabass)\
**Replies:** 6\
**Last updated:** [April 21, 2026, 8:54pm UTC](https://forum.tsuki.games/t/best-practices-for-modular-systems-in-godot/503 "2026-04-21T20:54:52Z")

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Hey everyone, I am getting back into game dev as a way to exercise my programming muscles because all the work I do for pay is easy and kind of boring. I want to make a simple RTS with only a handful of units, a builder…

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## [Using Procedural Animation to build more life-like vtubers](https://forum.tsuki.games/t/using-procedural-animation-to-build-more-life-like-vtubers/470)

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**Author:** [@maidmage](https://forum.tsuki.games/u/maidmage)\
**Replies:** 2\
**Last updated:** [February 20, 2026, 4:03am UTC](https://forum.tsuki.games/t/using-procedural-animation-to-build-more-life-like-vtubers/470 "2026-02-20T04:03:42Z")

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Recently I’ve been on a huge animation kick. I love doing all things 3D, but if I ever were to specialize I think I’d really love to become a technical animator. So a big goal for me across this year is to take some larg…

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## [scope creep - patch notes v1.0 game jam](https://forum.tsuki.games/t/scope-creep-patch-notes-v1-0-game-jam/436)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 12:32pm UTC](https://forum.tsuki.games/t/scope-creep-patch-notes-v1-0-game-jam/436 "2025-09-15T12:32:09Z")

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@Choto, @PGComai, @Titanseeker, and I did a 72h game jam this weekend together and made a horror game! Here it is: My record is 2:55:51 if you want to try and beat it ^^

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## [For-Profit (Creative) Software](https://forum.tsuki.games/t/for-profit-creative-software/384)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 2\
**Last updated:** [September 11, 2025, 6:26am UTC](https://forum.tsuki.games/t/for-profit-creative-software/384 "2025-09-11T06:26:49Z")

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I saw this video recently, and I thought it was interesting. It’s long and a bit meandering, but it’s a perspective that I appreciated seeing. While I have been affected by some of the things the author in…

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## [no signal released!](https://forum.tsuki.games/t/no-signal-released/419)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 1\
**Last updated:** [July 30, 2025, 4:01am UTC](https://forum.tsuki.games/t/no-signal-released/419 "2025-07-30T04:01:30Z")

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I released no signal a few days ago!!! For those of you who don’t know, it’s a hard sci-fi point-and-click adventure game about exploring an abandoned space station, reading messages by the long-gone research staff, and …

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## [NPR Modeling and Custom Normals](https://forum.tsuki.games/t/npr-modeling-and-custom-normals/400)

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**Author:** [@maidmage](https://forum.tsuki.games/u/maidmage)\
**Replies:** 5\
**Last updated:** [July 8, 2025, 9:26am UTC](https://forum.tsuki.games/t/npr-modeling-and-custom-normals/400 "2025-07-08T09:26:00Z")

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Recently I’ve been experimenting with setting up custom face normals for my anime modeling work. For those that don’t know, normals are basically a vector pointing outwards from any face or vertex, used by 3D rendering e…

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## [CRAWL - Now On Itch!](https://forum.tsuki.games/t/crawl-now-on-itch/304)

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**Author:** [@Choto](https://forum.tsuki.games/u/Choto)\
**Replies:** 5\
**Last updated:** [April 25, 2025, 10:17pm UTC](https://forum.tsuki.games/t/crawl-now-on-itch/304 "2025-04-25T22:17:07Z")

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rolls boulder away from tomb and coughs dust Hello friends, I am alive! I have been down in my liboro 'tory for a while now building and tinkering and now, I am pleased to present to the completed version of “C.R.A.W.L.…

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## [Dice'n Goblin Release! Going back on 2 years!](https://forum.tsuki.games/t/dicen-goblin-release-going-back-on-2-years/255)

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**Author:** [@ColdEmber](https://forum.tsuki.games/u/ColdEmber)\
**Replies:** 5\
**Last updated:** [April 7, 2025, 6:06pm UTC](https://forum.tsuki.games/t/dicen-goblin-release-going-back-on-2-years/255 "2025-04-07T18:06:55Z")

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My game, Dice’n Goblins has released. It’s a cute DRPG with Dice Combat. I would be very happy if you try it out! How it started I started playing with Godot I think around Mar 2022 with no prior experience with gamed…

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## [Bike tire shader](https://forum.tsuki.games/t/bike-tire-shader/244)

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**Author:** [@PGComai](https://forum.tsuki.games/u/PGComai)\
**Replies:** 3\
**Last updated:** [March 22, 2025, 7:39pm UTC](https://forum.tsuki.games/t/bike-tire-shader/244 "2025-03-22T19:39:19Z")

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This was originally gonna be in the help section, but while I was typing out a question about calculating the normals I had an idea and it ended up working. I have upgraded the visuals for the tires in my bike game…

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## [3D rigging, simple bow rig experiment, and rigging/anim for game engines.](https://forum.tsuki.games/t/3d-rigging-simple-bow-rig-experiment-and-rigging-anim-for-game-engines/229)

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**Author:** [@maidmage](https://forum.tsuki.games/u/maidmage)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 3:12am UTC](https://forum.tsuki.games/t/3d-rigging-simple-bow-rig-experiment-and-rigging-anim-for-game-engines/229 "2025-03-18T03:12:38Z")

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this thread is a tiny dive into 3D armatures and rigging, specifically control rigs and how they interact with the animator and game engines. featuring a little bow rig that took less time to setup than it took to write …

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## [October 2024 Art Jam](https://forum.tsuki.games/t/october-2024-art-jam/213)

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**Author:** [@jibwamble](https://forum.tsuki.games/u/jibwamble)\
**Replies:** 3\
**Last updated:** [November 5, 2024, 4:41am UTC](https://forum.tsuki.games/t/october-2024-art-jam/213 "2024-11-05T04:41:54Z")

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I’m changing up the name of this one because i don’t want people to feel intimidated like I’m challenging them. This is a stress free art share and if you want to set some sort of challenge for yourself then please do! A…

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## [September Art Jam 2024](https://forum.tsuki.games/t/september-art-jam-2024/188)

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**Author:** [@jibwamble](https://forum.tsuki.games/u/jibwamble)\
**Replies:** 6\
**Last updated:** [September 30, 2024, 6:20pm UTC](https://forum.tsuki.games/t/september-art-jam-2024/188 "2024-09-30T18:20:31Z")

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Howdy! How does everyone feel about kicking back up in the monthly art jams? Last time I called it an art challenge, but like I’m looking for more chill vibes, you know? So, if you want to do a draw every day challenge t…

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## [no signal demo released](https://forum.tsuki.games/t/no-signal-demo-released/190)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 4\
**Last updated:** [September 12, 2024, 3:43am UTC](https://forum.tsuki.games/t/no-signal-demo-released/190 "2024-09-12T03:43:35Z")

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I finally did it, the demo for my escape room game no signal is now available on Itch and Steam! I’ve spent a lot of time working on this and I hope the demo captures your interest and makes you excited to…

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## [back from the dead](https://forum.tsuki.games/t/back-from-the-dead/187)

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**Author:** [@jibwamble](https://forum.tsuki.games/u/jibwamble)\
**Replies:** 6\
**Last updated:** [September 11, 2024, 8:32pm UTC](https://forum.tsuki.games/t/back-from-the-dead/187 "2024-09-11T20:32:01Z")

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guys i am SCREAMING CRYING THROWING UP from the PURE EXCITEMENT our game is a game like you actually play and im living WAHHHHH So like these like 2 months my wife got laid of from work and everything sucks there but a…

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## [\[t/suki book club\] Before Your Eyes](https://forum.tsuki.games/t/t-suki-book-club-before-your-eyes/169)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 1\
**Last updated:** [July 22, 2024, 2:09am UTC](https://forum.tsuki.games/t/t-suki-book-club-before-your-eyes/169 "2024-07-22T02:09:47Z")

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Before Your Eyes is a first-person narrative adventure developed by GoodbyeWorld Games in Unity and published by Skybound Games in 2021. The game uses your real-life blinks as a way to control the flow of the narrativ…

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## [godot 3d terrain tools](https://forum.tsuki.games/t/godot-3d-terrain-tools/167)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 0\
**Last updated:** [June 20, 2024, 6:07pm UTC](https://forum.tsuki.games/t/godot-3d-terrain-tools/167 "2024-06-20T18:07:43Z")

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Godot doesn’t have its own built-in 3d terrain tool, so I was wondering if anyone had any opinions about the ones that are out there right now. I’ve found these: Zylann/godot\_heightmap\_plugin TokisanGames/Terrain3D spi…

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## [cables! (and a quick guide on csg paths in godot)](https://forum.tsuki.games/t/cables-and-a-quick-guide-on-csg-paths-in-godot/161)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 3\
**Last updated:** [June 17, 2024, 3:46pm UTC](https://forum.tsuki.games/t/cables-and-a-quick-guide-on-csg-paths-in-godot/161 "2024-06-17T15:46:10Z")

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I learned how to add procedural geometry to no signal using Godot’s built-in CSG tools and now I have wires and cables everywhere! :sparkles: I also wrote a short guide on how to do this, which I’ll share below. I…

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## [a surface-level dive into Wuthering Waves' character models](https://forum.tsuki.games/t/a-surface-level-dive-into-wuthering-waves-character-models/149)

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**Author:** [@maidmage](https://forum.tsuki.games/u/maidmage)\
**Replies:** 2\
**Last updated:** [May 30, 2024, 6:02am UTC](https://forum.tsuki.games/t/a-surface-level-dive-into-wuthering-waves-character-models/149 "2024-05-30T06:02:05Z")

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wuthering waves came out this past weekend, and for anybody that doesnt know. yes. its just genshin impact again. i like studying anime art in 3d, so i overanalyze a lot of these kinds of games, even if they’re all basic…

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## [when a game dev messes up, things get violent](https://forum.tsuki.games/t/when-a-game-dev-messes-up-things-get-violent/152)

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**Author:** [@outfrost](https://forum.tsuki.games/u/outfrost)\
**Replies:** 1\
**Last updated:** [May 29, 2024, 3:36am UTC](https://forum.tsuki.games/t/when-a-game-dev-messes-up-things-get-violent/152 "2024-05-29T03:36:01Z")

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## [ViewportTexture colour != Color colour?](https://forum.tsuki.games/t/viewporttexture-colour-color-colour/134)

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**Author:** [@outfrost](https://forum.tsuki.games/u/outfrost)\
**Replies:** 2\
**Last updated:** [May 21, 2024, 8:21pm UTC](https://forum.tsuki.games/t/viewporttexture-colour-color-colour/134 "2024-05-21T20:21:21Z")

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I’ve come across an inconsistency in Godot 3, which is not a big issue for me right now, but I’m curious to find out where it comes from. I have a Viewport rendering a UI with the background colour #1d186b, and writing …

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## [May Daily Art Challege (or any art you can muster!)](https://forum.tsuki.games/t/may-daily-art-challege-or-any-art-you-can-muster/113)

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**Author:** [@jibwamble](https://forum.tsuki.games/u/jibwamble)\
**Replies:** 22\
**Last updated:** [May 11, 2024, 5:21am UTC](https://forum.tsuki.games/t/may-daily-art-challege-or-any-art-you-can-muster/113 "2024-05-11T05:21:51Z")

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Hey all! I wanted to have a thread for a daily (or whenever you can!) sketch challenge. Though, I don’t want this to be limited to 2D, I think this can be whatever you make of it but the spirit of the thread is to just g…

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## [no signal realtime black hole shader](https://forum.tsuki.games/t/no-signal-realtime-black-hole-shader/22)

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**Author:** [@exodrifter](https://forum.tsuki.games/u/exodrifter)\
**Replies:** 4\
**Last updated:** [April 30, 2024, 2:37am UTC](https://forum.tsuki.games/t/no-signal-realtime-black-hole-shader/22 "2024-04-30T02:37:41Z")

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A few days ago, I finally finished porting a real-time black hole shader for my game no signal to Godot!!! Here’s what it looks like: I don’t actually know physics, but I found a realtime black hole shader written…
