# \#game-design

**URL:** https://forum.tsuki.games/tag/game-design/71.md

[Latest](https://forum.tsuki.games/latest.md) · [Categories](https://forum.tsuki.games/categories.md) · [Tags](https://forum.tsuki.games/tags.md)

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## [There should be more games with time limits](https://forum.tsuki.games/t/there-should-be-more-games-with-time-limits/441)

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**Author:** [@outfrost](https://forum.tsuki.games/u/outfrost)\
**Replies:** 7\
**Last updated:** [October 21, 2025, 10:54pm UTC](https://forum.tsuki.games/t/there-should-be-more-games-with-time-limits/441 "2025-10-21T22:54:03Z")

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I just watched this video by Razbuten, and it kinda struck me how much they talked about ideas and mechanics being popular, safer for a wider audience, as a virtue. AAA explicitly means lowest risk, not hi…

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## [Femboy Fury!!!! A top-down Twisted Metal like :U](https://forum.tsuki.games/t/femboy-fury-a-top-down-twisted-metal-like-u/438)

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**Author:** [@fzzybzzy](https://forum.tsuki.games/u/fzzybzzy)\
**Replies:** 2\
**Last updated:** [October 6, 2025, 2:36pm UTC](https://forum.tsuki.games/t/femboy-fury-a-top-down-twisted-metal-like-u/438 "2025-10-06T14:36:00Z")

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Hi, I make games that are cringey/meme/femboy stuff generally for therapy reasons :U So this is Femboy Fury! It’s like a top-down Twisted Metal!! Currently playing around with a radar system! After I get some sl…

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## [Purpose, motivation, and why I've been struggling to finish game projects](https://forum.tsuki.games/t/purpose-motivation-and-why-ive-been-struggling-to-finish-game-projects/397)

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**Author:** [@outfrost](https://forum.tsuki.games/u/outfrost)\
**Replies:** 6\
**Last updated:** [June 27, 2025, 6:14am UTC](https://forum.tsuki.games/t/purpose-motivation-and-why-ive-been-struggling-to-finish-game-projects/397 "2025-06-27T06:14:01Z")

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Just watched this video from Game Maker’s Toolkit, and it made me reflect on how some of my ideas about indiedev have changed while I’ve been doing this as a hobby for 5+ years, and realise what I might’ve been doing wro…

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## [The Purpose of the Style Meter (design discussion)](https://forum.tsuki.games/t/the-purpose-of-the-style-meter-design-discussion/268)

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**Author:** [@maidmage](https://forum.tsuki.games/u/maidmage)\
**Replies:** 3\
**Last updated:** [April 10, 2025, 5:59pm UTC](https://forum.tsuki.games/t/the-purpose-of-the-style-meter-design-discussion/268 "2025-04-10T17:59:48Z")

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I’ve become really obsessed with games that let you do stylish moves and combos. Usually, these games will have a style meter displayed in the corner that lets you know how you’re doing, and this can end up being tallied…

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## [Permadeath in SRPGs](https://forum.tsuki.games/t/permadeath-in-srpgs/247)

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**Author:** [@halfcourtyeet](https://forum.tsuki.games/u/halfcourtyeet)\
**Replies:** 9\
**Last updated:** [April 5, 2025, 6:35am UTC](https://forum.tsuki.games/t/permadeath-in-srpgs/247 "2025-04-05T06:35:07Z")

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How do we solve this? (May repost this OP on my blog.) I’ve watched a lot of videos on Fire Emblem and its famous permadeath mechanic, where a dead unit (in most cases) cannot come back, short of a reset game or a reloa…
