Godot doesn’t have its own built-in 3d terrain tool, so I was wondering if anyone had any opinions about the ones that are out there right now. I’ve found these:
I’ve used godot_heightmap_plugin and Terrain3D, but neither felt particularly nice or intuitive to use, and I’m hoping for something that lets me iterate quickly and easily. And, as an aside, I am thinking about making a game that has loading screens between each area, so I’m not really in need of streaming support.
I’m thinking it might be better to just make the terrain in Blender and then import that into Godot, though that would increase the iteration time since I would not be able to edit the terrain in Godot.