Godot had a new maintenance release recently, about two weeks ago.
The highlights include:
- Improved command line export pipeline
- Fixed audio crackling issues on Windows
- Workaround for some types of “corrupted scene” load errors
- Fixes to animation features after the move to AnimationMixer in 4.2
For me personally, I’m pretty excited that the command line export pipeline finally sets the exit code properly (GH-89234) as that has gotten in my way when trying to set up CI for Godot. Being able to load “corrupted” scenes is nice too (GH-85159, GH-90269), since I experience that quite often when I move stuff around.