Godot 4.5 released!

Godot 4.5 is released!

I’m excited about the stencil buffers, shader baking, and rcedit no longer being required!

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I just upgraded to it, and so far everything seems to be working as before, which is nice. It’s not a super exciting release, lots of the big changes being internal, but I’ll take the small performance gains and maybe the screen reader support if I get around figuring out how to use it.

(Also, hi! I’m still lurking here in between grinding content.)

(no worries!)

Yeah, I’m waiting for them to add structs to Godot. Abstract classes are nice, I suppose, but structs would be pretty exciting for me.

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Yeah, structs would be great, but it will likely take them two release cycles minimum to add those as nobody is working on them yet, from what I understand from lurking their issue tracker. Structs aren’t in the priority list either, so it might take longer than that too.

The feature I’d like to have the most is GDScript intermediate representation, but it’s unlikely to happen anytime soon. I was low-key entertaining the thought of coding it myself as a hobby project, but I can already imagine the reviewers not liking it because it’s too big and too hard to split into smaller pull requests.

But, well, I do like the engine the way it’s right now, so I guess it’s fine even if the coolest things might take years to happen.