luxe is a new game engine being developed by Studio Any Percent, which has been claiming that it:
prioritizes designs and workflows for rapidly expressing ideas
allows games to choose the best suited rendering style for their world
has a built-in modular package system for extending the game engine
I’ve been particularly interested in luxe’s modular packaging system, especially since the other modular game engine I was interested in, The Machinery, got mysteriously shut down and deleted.
Apparently it’s been quietly available since January, but they didn’t announce it officially until today. You can download a public preview (there’s even a linux build of the editor!) and toy around with it.
I remember reading about The Machinery trying to wipe itself from reality… what a weird thing to happen.
I tried to read the Luxe docs on the site but the part about the modularity is incredible terse: intro - luxe engine
It sounds like a good idea in general but it’s hard to tell how extensible and maintainable a system like that would be. Do you have more info about it? What if they want to update some part of the engine, do they have some guarantees about what things mighte break? Do they have some commitment to not break things?
I like the idea of a modular game engine, but I have yet to see how they approach the problem. I am aware that they have some kind of package system for the modules (which The Machinery did not have, I believe), but I don’t know much other than that.
I tried running through the tutorial last night on Linux, but it didn’t work. A new project threw an error when it was opened and the build command the tutorial told me to use in VSCode didn’t exist. I’ll have to try again some other day.