I haven’t read all of the articles yet, but it’s been another fun issue so far. You can find them all here: https://pagedout.institute/
One fun article was about rooting an IoT camera by using it’s “sonic pairing” feature to exploit some overflows.
I haven’t read all of the articles yet, but it’s been another fun issue so far. You can find them all here: https://pagedout.institute/
One fun article was about rooting an IoT camera by using it’s “sonic pairing” feature to exploit some overflows.
Oh, this zine is interesting… never heard of it before. I poked around a bit and I really enjoyed reading Modern 4K Intros on the Demoscene on page 19. I don’t know much about the demoscene, but I have been mildly interested in it for a while, so it was nice to know what the current “meta” is right now. Signed distance fields (SDFs) are pretty useful, huh? I think I heard of a new technique better than SDF, but I forgot what it was called…
As an aside, when I was looking into demoscene stuff before I found a really interesting IDE for making demos. I had forgotten the name for a while, and I finally found it again recently. It’s called TiXL (previously known as Tooll Version 4). Maybe I’ll try using it sometime soon?
Yeah demoscene stuff is usually really cool! That article also has a lot of good info and links to cool resources. We watched some https://www.youtube.com/@revisionparty/videos in Yukie’s discord and it was very fun.
Haven’t heard of TiXL/Tooll before but it looks like cool reactive visuals, would definitely be fun to play around with this kind of thing! I wanted to do stuff like this in Godot (like for a Godoverlay) but haven’t tackled it yet.
I wasn’t sure about what could be competing with SDFs, but I did some quick searches and all I could find in a pinch were these folks talking about Vector Distance Functions: vdf – SGI 2024