How do we solve this? (May repost this OP on my blog.)
I’ve watched a lot of videos on Fire Emblem and its famous permadeath mechanic, where a dead unit (in most cases) cannot come back, short of a reset game or a reloaded save.
To walk you through the main points:
- Permadeath has been in the series since the very first entry.
- The game compensated for it by having characters get minimal development outside of initial recruit conversations, and giving you many, many units to use if one dies.
- Since Fire Emblem 4, characters (the ones not on the front of the box) began to be much more fleshed out, both in story and in gameplay, which discouraged letting units die. The game was harder (but not impossible) with lost units, and the story was less interesting, and typically units began to have more and more of a merit to being kept alive (needing certain units to unlock hidden chapters, items, or even recruit other characters.)
- This trend continues steadily across the series: Notably with Fire Emblem Awakening and its direct predecessor New Mystery, which introduced the “Casual Mode.” In this mode, units don’t actually die permanently, they return at the battle’s end safe and sound.
- Finally, the recent Fire Emblem: Three Houses puts so much stock into your characters, with so little options to replace them, that the permadeath-embracing “Classic Mode” is all but a formality.
- I don’t know what Engage is doing. Not playing that toothpaste-hair game.
Some of my thoughts, based on conversations I’ve had with other developers about this:
- I always hated the double standard with enemy versus player units. You can invest in your own, but 99% of enemy units are faceless goons that your characters gladly slaughter in dozens, if not hundreds. It always struck me as dehumanizing.
- I never really felt like the games embraced the mechanic, despite the series being so known for it. Characters don’t get a bonus from being vengeful at seeing friends and family die. They don’t mourn the units past maybe the moment they expire. They don’t even get to recover the bodies and possessions of the dead unit.
- I’m interested to see alternative approaches. I heard Dark Deity gives struck-down units a permanent scar/wound that hampers their stats. Maybe some way to protect the characters you care about most? Later FE games introduced basically a turn-by-turn rewind mechanic, which I’ve grown tired of as a band-aid to a deeper problem.
Please let me know what you think! And nice to meet everybody, I’ll type up an intro sometime.