Smol Mushroomancer - Pre-Demo Release

Heylo y’all!

I’ve released a playable pre-demo build of my mushroomancer game at Smol Mushroomancer by smolblockboi!

For the past couple weeks, I’ve been working on my next Smol game called(currently) Smol Mushroomancer. It’s a 2.5D mushroom management sim with no real time limits where you play as Witchy who has embraced capitalism and decided to become a mushroomancer to maximize profits.

Instead of the traditional tools like a watering can and hoe, players will use spells that can water, summon tree stumps for spores, and insta-grow various fungi. These can be upgraded by throwing money at the respective elemental statues found at the shrine.

Different mushrooms can be then processed via kitchen/apothecary appliances to further maximize profits. Each harvested bunch will yield mycelium strands which can then be processed into building materials to upgrade facilities and other things outside of Witchy’s abilities.

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love the sprite bill-boarding, its such a cool look 8D

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Thanks, me too! Ever since I first played Paper Mario I’ve been obsessed with the style.

You know this already, I played your game on stream today! I think you have a good core loop here, and it reminds me a bit of Forager.

I also liked the building unfolding animation, it reminded me of paper mario.

(spoiler: strategy) I settled on a strategy of waiting for rain and then using the air ability to grow and harvest the mushrooms repeatedly. I think this would work well for speedrunning the game, if anyone wanted to do that, though there isn’t an end to the game yet. ^^.

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Thanks for playing! Both Forager and Paper Mario were part of my inspiration so I’m happy to hear that came through!

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