Hello it is I, your local marketing-obsessed gremlin! I pilfered this really helpful GDC talk from a putrid marketing dungeon and brought it here for you today! (Don’t worry, I tried to clean it off first!)
The talk is about using festivals to market your game.
If you’re unfamiliar with this strategy, the talk lays it out really clearly. I recommend watching it.
I was already aware of the festivals strat, and I still had some insightful takeaways:
- the best way to get into a festival is to time it with a big beat for your game such as:
- the game announcement (this is the biggest, most exciting one according to them)
- release date announcement
- and launch
I also know that these are beats where you would benefit from having a new trailer if possible.
If you don’t have any of these beats available, sometimes you could get into a festival with a new trailer (maybe revealing gameplay or another exciting part of the game) depending on your game and how anticipated it is.
I didn’t agree with everything, however. The speakers made a throwaway comment about wanting your steam page to be up from 6-18 months for your marketing activities. The implication was that having your marketing period too drawn out would be bad for conversions. However, the second talk in this video (and Chris Zukowski in his blog) directly disproves that old wish lists are bad, so definitely stick around for both talks.
I hope you folks find this helpful! I’m curious if anyone has any experience with this strat?