Since I’m working on a voxel game (on and off, I guess), I’m interested in understanding what inspired me in the first place, since that can help motivate me to continue to work on the project. I have been playing Dragon Quest Builders 2 but not super enjoying it; in fact, it’s been kind of a slog as I mash dialogue prompts through the first chapter (of nine!!! Why is this game so long!!) Also in the pipeline is Vintage Story, lucid blocks and Everwind. I’ve played some Hytale and thought it was fine.
I’ve been playing Minecraft Beta 1.7.3 on a MultiMC instance with SDK’s Gun Mod and it’s actually pretty fun, fascinating, and beautiful. Here are some screenshots after I give my thoughts so far:
- 11 year old me was cooking. With the gun mod, having a weapon that is powerful (shotgun) but nontrivial to create and replenish ammo for (at least at this point in my game) feels really good.
- The world is beautiful. It’s beautiful in a really simple, quiet way that I feel like I’d like to recreate. Some may not prefer the world’s emptiness but to me it feels unimposing and pure. The sunrise/sunset, the music, the shallow little pond I found that was surrounded with roses, all under a little cliff! oh!
- Flat lighting (correct picture below) looks good! Even though it’s ugly. Maybe it’s a nostalgia thing.
- My note to the caves was “how did we let children play this game.” Overall 1.7.3 is from a time where Minecraft is much darker… literally. You can hardly see a few blocks in front of you in caves and the sound cues give you nothing but dread to explore.
- Speaking of exploring, the lack of sprint feels amazing. It forces you to engage with your local part of the world so much more, and gives each chunk a lot more “presence” than in modern minecraft, since you can’t just run past it or use an elytra. I think a sprint could be unlocked, but as it is weirdly a game changer to remove.
- combat is.. fun! Even though it’s so simple. Spiders lunge at you head-on in an unpredictable way that tests your timing; Skeletons are not yet area-denial beasts requiring you to spam shields up when they’re around, and you can kind of play a fun little game of juke-out with them; zombies are simple but they work; and creepers continue to be terrifying and a top priority. It’s such a delicately struck balance that I’m just so shocked Notch got it right so early.
- I get why 1 food takes up a whole item slot, I think. Even though it’s an instant consume, it gives it more weight. Still, I think this is where my love of old minecraft kind of ends.
- The big criticism I have is that I’d actually rather have the modern game’s farming mechanics than animals just spawning randomly everywhere like they do in this version.
- I really appreciate that there isn’t an end objective. You get the sense this is back when the game was still open to be inspired by Dwarf Fortress, a game where famously there is no real “win” condition, even after getting the strongest materials in the game, you can still have your fort wiped out by a hundred silly methods.
Has anyone else played old Minecraft recently? How was it?




