Wake up babe new game engine dropped

At Fossdem Toyota announced fluorite. Its a new game engine written in dart using the flutter framework. They did mention they made it due to limitations in Godot performance and unreal/unity’s size. Its supposed to be “console grade”. It’ll be mainly used in car infotainment systems.

If your wondering why a car needs a game engine I did too, apparently cars have fancy visualizations and thats easier to do in a game engine. Fluorite will be open source but as of writing no code has been published. Details are light but its supposed to be the first game engine that integrates with flutter, more is noted to be “coming soon”(probably corpo speak for idk whenever legal signs off)

Phoronix article: https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine

Fossdem presentation: FOSDEM 2026 - Fluorite - console-grade game engine in Flutter

Website: https://fluorite.game/

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A surprising amount of cars use Unreal Engine for their infotainment visuals. This is an interesting development for sure. I can see this being killer in the mobile space too.

whoa, that’s so interesting!!! i didn’t expect to see Toyota to come out with an open source game engine. it’s really cool, but one of the reasons they mentioned for making Flourite in the talk…

[Unity and Unreal] require proprietary blobs to be shipped as part of the Linux distribution, which unfortunately means that we lose any Yocto compatability, which is a massive chunk of our use cases.

…doesn’t make a ton of sense to me. why would they lose compatability by running a Unity or Unreal application in userland on top of a linux distribution? it appears that Yocto Linux is licensed entirely under MIT, so there’s no viral copyleft thing happening here either.

I suspect its the fact since Toyota is massive they’d have to get a custom license for either untiy or unreal to allow them to ship either which would massively increase the cost of the infotainment system which would end up making the final car more expensive

After bringing up the Yocto compatibility issue, they separately brought up licensing fees in the fourth point against Unity and Unreal. So, I don’t think licensing fees is what they meant by Yocto compatability.

I wonder if it’s not so much system compatibility as it is license compatibility, specifically in the case that they want to distribute their infotainment software to other companies. As in, it should be compatible with at least the unmodified Yocto distribution. It’s an interesting callout.

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This is super funny to me for some reason and I wonder if it’ll usher in a wave of indie racing games once it goes live. If nothing else, new cutscene animation software maybe?

Because of the tech it’s using, it kinda seems to me like the type of thing mobile game developers would pick up, and pretty much noone else. I could be wrong tho

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